It was an astounding experience in using Houdini, SubstancePainter and 3DsMax together. Particles and Dust simulated in Houdini and exported to 3DsMax. Final render by VRay5 and edited on AfterEffects. ForestPack helped me to scatter plentiful Stones and objects on the scene.
special thanks to my dear friend Ali Shahlabadi
Goodluck
Video v.1 on Vimeo FHD
Assembling
360
Gun
Engine