Website powered by

Robo-Gun

Hi
Other parts of the bigger project. This is an automated heavy gun that will insert the top of the apocalyptic car on the near feature. Modeling performed in 3DsMax and I utilized Ribbon tools for most parts. All parts created one by one as separately and after that, inserted in its place. On the next level, I had to unwrap all parts as automatically in the Unwrap modifier which I should say, It was absolutely correct and fast even it confronted over 300.000 polygons. I used SubstancePainter 2019 for texturing and shading in 8K resolution. So I divide all models into 5 smaller separate models. At the and I returned to 3DsMax2020 and render by VRay Next.
In the composite level, I tested a new way, EXR. This format is Perfect and enough fast and compact. It used all lights separately to I can control color and density after render.

And don't forget, "You are the best even if I don't want to see you, because you compete with yourself yesterday, not with anyone."

Shot 01

Shot 01

Shot 02 behind

Shot 02 behind

Shot 03 Side

Shot 03 Side

Shot 04 CloseUP

Shot 04 CloseUP

Shot 05 Behind

Shot 05 Behind

Shot 06 Front

Shot 06 Front

Shot 07 Side-Behind

Shot 07 Side-Behind

Shot 08 Close-UP

Shot 08 Close-UP

Shot 09 Close-UP

Shot 09 Close-UP

Wire Models

Wire Models

Wire - separately parts

Wire - separately parts

Auto Unwarping in 3DsMax

Auto Unwarping in 3DsMax

Robo-Gun Video on Vimeo